Güth, Werner, Rolf Schmittberger, and Bernd Schwarze (1982) “An Experimental Analysis of Ultimatum Bargaining”, Journal of Economic Behavior and Organization, 3:4 (December), 367-388.
Two players A (proposer) and B (responder)
Prediction: (SPNE) y=0, B accepts.
Observed Outcome: (roughly) y<0.2x are rejected and offers are usually in range 0.2x-0.6x with extra weight around ‘fair’ splits (50:50).
Gneezy, Haruvy, & Roth (2003)
2 players, A (responder) and B (responder).
Predictions: (SPNE) B rejects all offers below x-c and A continues to propose offers up to x-c.
Outcome: A receives c and B receives x-c.
Same as ultimatum game except that a third person C (the dummy) is added. A now proposes a 3-way split. Only B gets a veto with C being entirely passive.
Prediction:
Outcome: 0 to C and same offers to B.
Forsythe R, Horowitz JL, Savin NE, Sefton M, 1994 Fairness in simple bargaining experiments. in Games and Economic Behavior
NB: Not really a game since only one person has an action.
Like Ultimatum game. 2 players A (dictator) and B. A proposes a split and that split is then carried out without any further intervention.
Prediction: offers should be zero.
Observed Outcome: (crudely) in general non-zero transfers are made.
Allow dictator to take money from B in addition to giving it. This reduces transfers to almost zero.
Berg, Joyce, John Dickhaut, and Kevin McCabe, “Trust, Reciprocity, and Social History,” Games and Economic Behavior, (10)1995, pp. 122-142,
2 players A and B.
Subgame perfect outome: y=0, z=0
Rather older than the Trust Game but similar:
N players.
All players endowed with some amount of good x(i) (usually x(i) are equal, equal to x)
Players contribute some amount y(i) for a common ‘public good’ the rest (x(i) - y(i)) going for some private good.
Payoffs are realized. The exact form of the payoffs varies across settings but essentially a player receives:
For example, cite{andreoni_1988} has a setting where each player gets their private investment plus half the total public investment.
Remarks: Pareto optimal outcome always involves everyone investing everything in the public good.
Variations: repeat the game multiple times.
NE: invest everything in private good, 0 in public good (free-rider outcome).
Observed outcome (roughly): in one-shot game find that subjects contribute around half-way between pareto optimal and free-rider outcome. Contributions decay as game is repeated and tend towards the free-rider outcome over time (though exact free-riding is not usually realized).
Further empirical results:
Repetition (already mentioned)
Punishment option (non-contributors can be punished at some cost to the punisher).
Public knowledge of contributions.
As with many of these games the evidence clearly indicates some explanation beyond pure NE (within the game context) is needed. The basic possibilities are:
{{andreoni_1988}}[p.294] (citing {{isaac_ea_1988}) points out that “experienced” subjects (i.e. those who had already played at least once) still contributed to the public-good in early rounds even though they had previously “learnt” to free-ride. This provides suggestive evidence against 2 and in favour of 3.
{{andreoni_1988}} goes on to test this in more detail providing more detailed evidence against all views. The setup is as follows: there is one set of subjects whose groups are randomly “mixed” after each repetition (i.e. members of group are randomly reassigned to other groups) while the other set of subjects played normally (i.e. the participants in the group were the same in each period). Subjects in the “mixed” condition were called ‘Strangers’ to emphasize that they only met by chance while those in the other condition were called “Partners”. The set-up of the “Strangers” case should eliminate the strategic play option (every game is, essentially, one-shot). Finally, in addition there was a “restart” in which the basic 10-round experiment was repeated (without pre-announcement) for another 10 rounds (with all the same groupings). The findings are surprising:
As Andreoni states (p. 301): “These results suggest that we may need to turn to theories of non-standard behaviour.”
However, it is noteworthy that a later paper, {{croson_1996}}, goes the other way. Further work summarized in the paper of Croson and Andreoni (2001) (Partners versus Strangers: Random Rematching in Public Goods Experiments) suggests that some of the contradictions (e.g. strangers giving more than partners) is best explained as arising from participant ‘confusion’ leading to semi-random behaviour.